Archive for February, 2008

27 February 2008



Hans Henrik H. Heming

Posted in Uncategorized

10 Comments »

Almost three years back the crew behind this blog - Jacob, Magnus & I - asked you who you are. It was a great exercise and gave us tremendous insights on who read the blog, what backgrounds the readers have, reader expectations, new ideas a.o

So, why not repeat that?

Who are you? - I would love to know more about you, please tell…..

 

24 February 2008



Hans Henrik H. Heming

Posted in Business Strategy, E2.0, Leadership, Social Capital

3 Comments »
2285875859_8404a5d5c8_m.jpg   Inspired by talks I’ve had with Silje Kamille Friis over the last years combined by thinking grounded in complexity science, sociology and innovation, but also views developed on our team at Wemind, we’ve developed a framework where we create tools for Mind Shift, Skill Shifts & Culture Shifts in organizations to cope with new strategy and business development.

One of our observations, which we try to teach our clients is about a new currency in organizations, in knowledge processes - Generosity

Recently I surfed Kevin Kelly’s site and read his piece on “better than free“. Marvellous, and spot on on our own view on different and new drivers in knowledge processes and value creation.

His point - in short - it that the super-distribution system has become the foundation of our economy and wealth. The instant reduplication of data, ideas, and media underpins all the major economic sectors in our economy. Our wealth sits upon a very large device that copies promiscuously and constantly.

Yet the previous round of wealth in this economy was built on selling precious copies, so the free flow of free copies tends to undermine the established order. If reproductions of our best efforts are free, how can we then keep going? To put it simply, how does one make money selling free copies?

Kevin has two answers:

  • When copies are super abundant, they become worthless.
  • When copies are super abundant, stuff which can’t be copied becomes scarce and valuable.

So, a major question must be; What can’t be copied?

Consider “trust.” Trust cannot be copied. You can’t purchase it. Trust must be earned, over time. It cannot be downloaded.

…trust is BTW on of the major “ingredients” in Social Capital which we have examined in a newly published whitepaper in Wemind….

There are a number of other qualities similar to trust that are difficult to copy, and thus become valuable in this network economy.

Kelly describes them like generatives - he lists Eight Generatives Better Than Free:

Immediacy – Sooner or later you can find a free copy of whatever you want, but getting a copy delivered to your inbox the moment it is released — or even better, produced — by its creators is a generative asset. Many people go to movie theaters to see films on the opening night, where they will pay a hefty price to see a film that later will be available for free, or almost free, via rental or download. Hardcover books command a premium for their immediacy, disguised as a harder cover. First in line often commands an extra price for the same good. As a sellable quality, immediacy has many levels, including access to beta versions. Fans are brought into the generative process itself. Beta versions are often de-valued because they are incomplete, but they also possess generative qualities that can be sold. Immediacy is a relative term, which is why it is generative. It has to fit with the product and the audience. A blog has a different sense of time than a movie, or a car. But immediacy can be found in any media.

Personalization — A generic version of a concert recording may be free, but if you want a copy that has been tweaked to sound perfect in your particular living room — as if it were preformed in your room — you may be willing to pay a lot. The free copy of a book can be custom edited by the publishers to reflect your own previous reading background. A free movie you buy may be cut to reflect the rating you desire (no violence, dirty language okay). Aspirin is free, but aspirin tailored to your DNA is very expensive. As many have noted, personalization requires an ongoing conversation between the creator and consumer, artist and fan, producer and user. It is deeply generative because it is iterative and time consuming. You can’t copy the personalization that a relationship represents. Marketers call that “stickiness” because it means both sides of the relationship are stuck (invested) in this generative asset, and will be reluctant to switch and start over.

Interpretation — As the old joke goes: software, free. The manual, $10,000. But it’s no joke. A couple of high profile companies, like Red Hat, Apache, and others make their living doing exactly that. They provide paid support for free software. The copy of code, being mere bits, is free — and becomes valuable to you only through the support and guidance. I suspect a lot of genetic information will go this route. Right now getting your copy of your DNA is very expensive, but soon it won’t be. In fact, soon pharmaceutical companies will PAY you to get your genes sequence. So the copy of your sequence will be free, but the interpretation of what it means, what you can do about it, and how to use it — the manual for your genes so to speak — will be expensive.

Authenticity — You might be able to grab a key software application for free, but even if you don’t need a manual, you might like to be sure it is bug free, reliable, and warranted. You’ll pay for authenticity. There are nearly an infinite number of variations of the Grateful Dead jams around; buying an authentic version from the band itself will ensure you get the one you wanted. Or that it was indeed actually performed by the Dead. Artists have dealt with this problem for a long time. Graphic reproductions such as photographs and lithographs often come with the artist’s stamp of authenticity — a signature — to raise the price of the copy. Digital watermarks and other signature technology will not work as copy-protection schemes (copies are super-conducting liquids, remember?) but they can serve up the generative quality of authenticity for those who care.

Accessibility – Ownership often sucks. You have to keep your things tidy, up-to-date, and in the case of digital material, backed up. And in this mobile world, you have to carry it along with you. Many people, me included, will be happy to have others tend our “possessions” by subscribing to them. We’ll pay Acme Digital Warehouse to serve us any musical tune in the world, when and where we want it, as well as any movie, photo (ours or other photographers). Ditto for books and blogs. Acme backs everything up, pays the creators, and delivers us our desires. We can sip it from our phones, PDAs, laptops, big screens from where-ever. The fact that most of this material will be available free, if we want to tend it, back it up, keep adding to it, and organize it, will be less and less appealing as time goes on.

Embodiment — At its core the digital copy is without a body. You can take a free copy of a work and throw it on a screen. But perhaps you’d like to see it in hi-res on a huge screen? Maybe in 3D? PDFs are fine, but sometimes it is delicious to have the same words printed on bright white cottony paper, bound in leather. Feels so good. What about dwelling in your favorite (free) game with 35 others in the same room? There is no end to greater embodiment. Sure, the hi-res of today — which may draw ticket holders to a big theater — may migrate to your home theater tomorrow, but there will always be new insanely great display technology that consumers won’t have. Laser projection, holographic display, the holodeck itself! And nothing gets embodied as much as music in a live performance, with real bodies. The music is free; the bodily performance expensive. This formula is quickly becoming a common one for not only musicians, but even authors. The book is free; the bodily talk is expensive.

Patronage — It is my belief that audiences WANT to pay creators. Fans like to reward artists, musicians, authors and the like with the tokens of their appreciation, because it allows them to connect. But they will only pay if it is very easy to do, a reasonable amount, and they feel certain the money will directly benefit the creators. Radiohead’s recent high-profile experiment in letting fans pay them whatever they wished for a free copy is an excellent illustration of the power of patronage. The elusive, intangible connection that flows between appreciative fans and the artist is worth something. In Radiohead’s case it was about $5 per download. There are many other examples of the audience paying simply because it feels good.

Findability — Where as the previous generative qualities reside within creative digital works, findability is an asset that occurs at a higher level in the aggregate of many works. A zero price does not help direct attention to a work, and in fact may sometimes hinder it. But no matter what its price, a work has no value unless it is seen; unfound masterpieces are worthless. When there are millions of books, millions of songs, millions of films, millions of applications, millions of everything requesting our attention — and most of it free — being found is valuable.

I think these eight generatives are interesting, but are they the only pillars in a new “value-creation-model”?

 

23 February 2008



Hans Henrik H. Heming

Posted in Design Process, Design Thinking, Innovation, Leadership

3 Comments »
Back in 2006 I had a brief mail correspondence with Jess McMullen about a gathering of some sort - discussion new perspevctives in the intersection between design ad business. At the time I didn’t manage to come to California. Last year there was also a gathering planned, but as I was busy building my new venture together with my business partner Jacob, I didn’t prioritise it.But maybe in 2008? Do any of you know if there will be an Overlab08?   2284833819_3507dc6d38_m.jpg
2285623016_3d2078b020_m.jpg   When surfing I especially liked the video with Bob Logan fellow at the Beal Institute for Strategic Creativity, physicist and collaborator of Marshall McLuhan, where shares his experience with the evolving ecology of thought about human language and culture…

 

21 February 2008



Hans Henrik H. Heming

Posted in Architecture of Participation, Leadership, Social Capital

1 Comment »

Maybe you already know the blog “Creating Passionate Users” which from time to time have some fantastic blogposts on how to create better learning, how to create great Architecture of Participation - AoP, and great user involvement in general.

Kathy Sierra tells in this interview with Tim Oreilly how to create “flow”-moments by using cognitive seduction. Interesting how you as a business leader can learn from these principles, how you as a facilitator of social     2282719990_c332f933ce_m.jpg

community networks can create vibrant conversations and everlasting relations.

How do you create the right Architecture of Participation? Please share your insights.

 

2275106004_5d3bbc0295_m.jpg I’ve been writing about CIID before - GREAT initiative btw. Now they launching a Symposium on Service Design - well put, perfect timing.Danish companies definitely needs to develop their Service Design capabilities, design capabilities in general.Take a look on the agenda - something missing?

On a personal note I miss real hand-on cases. I work as a consultant my self, but what really rock the boat is not what I think and believe, It’s not how I model the challenges, process or artificial results - or other consultants for that sake…

But then again - If the Symposium is meant as an educational initiative for the Danish design community…hand up.

 

15 February 2008



Hans Henrik H. Heming

Posted in Business Strategy, Design Process, Design Thinking, Leadership

No Comments »

Larry Lessig tells here three stories about how the web has primed the return to a participative culture as opposed to a broadcast-passive consumption culture; and how the culture of control still holds on to control, contrary to common sense. Lessig argues that ownership and use of content on the web, and intellectual property is directly relevant to the adoption of participative knowledge use in organisations – and the resistance to that adoption on the basis of a need for control. Well, he discuss it :-)

What do you think, is it?

 

11 February 2008



Hans Henrik H. Heming

Posted in Uncategorized

2 Comments »

2257104067_4873cdb038.jpg

Just to let you know - some plumbing is going on in the next days….

 

11 February 2008



Hans Henrik H. Heming

Posted in Architecture of Participation, E2.0, Social Capital

1 Comment »

Do you know the economic term “Ceteris paribus“? It’s a term being used to get hold on complexity. As an educated economist I’ve been told over and over again, that a necessary way to look upon the world, understanding the world, is by trying to reduce the number of variables in the equation.

But how can we react as reductionists and believe that everything can and should be measured?

There has been a lot of discussion lately about “Social Media” aka “Social Software” aka “Web2.0″ aka “E2.0″ aka “Enterprise2.0″ and how to measure ROI. It seems that every thing needs to be measured, still, but do we look on the right metrics?

What are the metrics by the way when looking on the deployment of new companies, new technologies and new mindsets? The same that was defined in the industrial age?

As part of our work at Wemind on how to build Social Capital as a catalyst for business innovation, improved bottom line and business survival I’m very much interested in your perspectives and maybe ideas on what the future metrics should look like. Please take a look on our take on Social Capital so far - registration is needed.

 

7 February 2008



Hans Henrik H. Heming

Posted in Design Thinking

No Comments »

Recently GK VanPatter was asked about how to define Design Thinking which I and other has been written about here a few times before - but a lot has happened in the field since then. Design Thinking is one of these topics which is difficult to handle, put into boxes, define in a discrete way. As GK say’s - the definition of design is in motion. He claim the following “revolution”:

Design is moving from:

1. Tactical to Strategic
2. Defined Briefs to Fuzzy Situations
3. Aesthetic-Centered to Human-Centered
4. Trends Tracking to Complexity Navigation
5. Strange-Making to Sense-Making & Strange-Making
6. Vertical Content Expertise to Adaptable Process Expertise
7. Intertribal Communication to Cross-Disciplinary Communication
8. Creating Ideas & Products to Co-Creating Strategies & Organizations
9. Thinking & Doing to Thinking, Doing & Enabling
10. Deliberate Exclusion to Deliberate Inclusion
11. Object Creating to Culture Building
12. Design as Subservience to Design as Leadership

I agree, a paradigm-shift is on its way - do you?

 

5 February 2008



Hans Henrik H. Heming

Posted in Architecture of Participation

2 Comments »

I’m struggling…, struggling with the term “architecture of participation”. What lies beneath and how can I put it into play in the organizations that I work with as part of my daily work? I’m getting more and more certain about that Web2.0 is more about people than it’s about a technical implementation.

Few days ago I got familiar with Mike Gotta’s approach on participation, which I find very useful as part of an explanation and a part wise implementation model. Mike divide’s participation into actions and contributions that are “directed” versus those that are “volunteered”. For purposes of his overview, the illustration below categorizes “work” into four basic participation models and shows a conceptual relationship between the two types of participation:

  • Process: A process is a structured collection of tasks that are often sequences in a particular way with workers interacting based on their respective roles and duties within that collection of tasks.
  • Activities: An activity is a collection of semi-structured tasks that are not rigidly sequenced but are often co-dependent and completed within a certain time period.
  • Communities: A community is a relationship-based group structure (as opposed to a task-based structure) that forms around a shared interest area (e.g., anyone who is interested in improving customer service) or a shared practice (e.g., all nurses who want to improve patient care).
  • Networks: A network is a social structure comprised of people that have some inter-connecting bond based on a variety of factors (e.g., personal friendship, similar values, shared relationships, common educational or work experience). Social networks are rarely driven by tasks or activities per se. However, people reach out to their network contacts frequently in response to a process, activity or community event.

Deciphering the participation enigma

I also came across Michael Idinopulos, who also posted about AoP. Here he decribes the concept of “In-the-Flow and Above-the-Flow”. He explains the concept by the case of a wiki.

Wikis can be used for many different activities, which fall into two broad categories:

  • In-the-Flow wikis enable people do their day-to-day work in the wiki itself. These wikis are typically replacing email, virtual team rooms, and project management systems.
  • Above-the-Flow wikis invite users to step out of the daily flow of work and reflect, codify, and share something about what they do. These wikis are typically replacing knowledge management systems (or creating knowledge management systems for the first time).

So, how do you work with Architecture of Participation - how do you make sure that the organization in fact will be adaptive enough, not only to understand technology, but in fact adaptive enough to understand the radical shift in mindset and thereby changing workprocess and entire companies?

Are you aware of any other source on the subject, please let me know.

 

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