Archive for the ‘Design Process’ Category

27 October 2005



Jacob Bøtter

Posted in Design Process

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038551207401tzzzzzzz_1IDEO and d-school extraordinaire Tom Kelley is due with a new book on innovation, it has not reached danish bookstores yet, so I wanted to share an excerpt I found online at Fast Company’s website. In the book he introduce ten new personas (faces) for innovation processes, this is quite nifty!

The Learning Personas
Individuals and organizations need to constantly gather new sources of information in order to expand their knowledge and grow, so the first three personas are learning roles. These personas are driven by the idea that no matter how successful a company currently is, no one can afford to be complacent. The world is changing at an accelerated pace, and today’s great idea may be tomorrow’s anachronism. The learning roles help keep your team from becoming too internally focused and remind the organization not to be so smug about what you know. People who adopt the learning roles are humble enough to question their own worldview, and in doing so, they remain open to new insights every day.

1. The Anthropologist brings new learning and insights into the organization by observing human behavior and developing a deep understanding of how people interact physically and emotionally with products, services, and spaces. When an Ideo human-factors person camps out in a hospital room for 48 hours with an elderly patient undergoing surgery, she is living the life of the anthropologist and helping to develop new health-care services.

2. The Experimenter prototypes new ideas continuously, learning by a process of enlightened trial and error. The Experimenter takes calculated risks to achieve success through a state of “experimentation as implementation.” When BMW bypassed all its traditional advertising channels and created theater-quality short films for bmwfilms.com, no one knew whether the experiment would succeed. Its runaway success underscores the rewards that flow to Experimenters.

3. The Cross-Pollinator explores other industries and cultures, then translates those findings and revelations to fit the unique needs of your enterprise. An open-minded Japanese businesswoman was taken with the generic beer she found in a U.S. supermarket. She brought the idea home, and it eventually became the “no brand” Mujirushi Ryohin chain, a 300-store, billion-dollar retail empire. That’s the leverage of a Cross-Pollinator.

The Organizing Personas
The next three personas are organizing roles, played by individuals who are savvy about the often counterintuitive process of how organizations move ideas forward. At Ideo, we used to believe that the ideas should speak for themselves. Now we understand what the Hurdler, the Collaborator, and the Director have known all along: that even the best ideas must continuously compete for time, attention, and resources. Those who adopt these organizing roles don’t dismiss the process of budget and resource allocation as “politics” or “red tape.” They recognize it as a complex game of chess, and they play to win.

4. The Hurdler knows that the path to innovation is strewn with obstacles and develops a knack for overcoming or outsmarting those roadblocks. When the 3M worker who invented masking tape decades ago had his idea initially rejected, he refused to give up. Staying within his $100 authorization limit, he signed a series of $99 purchase orders to pay for critical equipment needed to produce the first batch. His perseverance paid off, and 3M has reaped billions of dollars in cumulative profits because an energetic Hurdler was willing to bend the rules.

5. The Collaborator helps bring eclectic groups together, and often leads from the middle of the pack to create new combinations and multidisciplinary solutions. Not long ago, Kraft Foods and Safeway sat down to figure out how to knock down the traditional walls between supplier and retailer. One strategy–a way to streamline the transfer of goods from one to the other–didn’t just save labor and carrying costs. The increased efficiency sent sales of Capri Sun juice drinks, for example, soaring by 167% during one promotion.

6. The Director not only gathers together a talented cast and crew but also helps to spark their creative talents. When a creative Mattel executive assembles an ad hoc team of designers and project leaders, sequesters them for 12 weeks, and ends up with a new $100 million girls’-toy platform in three months, she is a role model for Directors everywhere.

The Building Personas
The four remaining personas are building roles that apply insights from the learning roles and channel the empowerment from the organizing roles to make innovation happen. When people adopt the building personas, they stamp their mark on your organization. People in these roles are highly visible, so you’ll often find them right at the heart of the action.

7. The Experience Architect designs compelling experiences that go beyond mere functionality to connect at a deeper level with customers’ latent or expressed needs. When Cold Stone Creamery turns the preparation of a frozen dessert into a fun, dramatic performance, it is designing a successful new customer experience. The premium prices and marketing buzz that follow are rewards associated with playing the role of the Experience Architect.

8. The Set Designer creates a stage on which innovation team members can do their best work, transforming physical environments into powerful tools to influence behavior and attitude. Companies such as Pixar and Industrial Light & Magic recognize that the right office environments can help nourish and sustain a creative culture. When the Cleveland Indians discovered a renewed winning ability in a brand-new stadium, they demonstrated the value of the Set Designer. Organizations that tap into the power of the Set Designer sometimes discover remarkable performance improvements that make all the space changes worthwhile.

9. The Caregiver builds on the metaphor of a health-care professional to deliver customer care in a manner that goes beyond mere service. Good Caregivers anticipate customer needs and are ready to look after them. When you see a service that’s really in demand, there’s usually a Caregiver at the heart of it. Best Cellars, a retailer that takes the mystery and snobbery out of wine and makes it simple and fun, is demonstrating the Caregiver role–while earning a solid profit at the same time.

10. The Storyteller builds both internal morale and external awareness through compelling narra-tives that communicate a fundamental human value or reinforce a specific cultural trait. Companies from Dell to Starbucks have lots of corporate legends that support their brands and build camaraderie within their teams. Medtronic, celebrated for its product innovation and consistently high growth, reinforces its culture with straight-from-the-heart storytelling–patients’ firsthand narratives of how the products changed or even saved their lives.

 

26 October 2005



Hans Henrik H. Heming

Posted in Business Strategy, Design Management, Design Process, Design Thinking, Innovation

2 Comments »

Five tips for agencies and companies that aim to develop their competencies in strategic design.

STRATEGIC DESIGN AGENCIES MUST BE
PREPARED TO:

  1. Separate content from process. WHAT and HOW are two different questions.
  2. Develop a habit of evaluating design processes and learn from the conclusions. Make the learning your intellectual property.
  3. Recruit people with different competencies and backgrounds and learn from them.
  4. Encourage curiosity and collaboration. Have your employees stretch beyond their own discipline specific boundaries.
  5. Develop the ability to teach and transferskills to the clients.

COMPANIES HIRING STRATEGIC DESIGN
AGENCIES MUST BE PREPARED TO:

  1. Separate content from process. WHAT and HOW are two different questions.
  2. Ask the agency to walk you through their approach – HOW they work.
  3. Be ready to invest the human resources necessary to be part in the design process.
  4. Expect design processes to be learning journeys.
  5. Changes, new insights and opportunities will occur. Be ready to act on them.

I think I need to have a chat with Silje Kamille Friis :-) - she is doing a Ph.D. on the new understanding of design methods and processes at the forefront of strategic design agencies. The article is part of her Ph.D.-project.

Got it from Mark

 

17 October 2005



Magnus Christensson

Posted in Design Process, Innovation

3 Comments »

The 2005 Nobel Prize in Economics has been awarded Robert J. Aumann, Center for Rationality, Hebrew University of Jerusalem, Jerusalem, Israel and Thomas C. Schelling, Department of Economics and School of Public Policy, University of Maryland College Park, MD, USA "for having enhanced our understanding of conflict and cooperation through game-theory analysis".

Game theory in this particular case is related to analyses of conflict and cooperation, developing non-cooperative game theory to work on major questions in the social sciences. Although game theory in its original form is a highly mathematical exercise, "game theory provides a better framework for assessing the risks and opportunities involved in any major strategic move" as McKinsey Quarterly so business-like puts it.

I would say that innovation and especially innovation strategy could be labelled a "major strategic move" so can the work of innovation learn anything from or even better include tools and methods within it´s process of game theory? When deciding what innovation strategy to embark on (or frame to create) the study of "choice of optimal behavior when costs and benefits of each option are not fixed, but depend upon the choices of other individuals (or corporations)" as noted on wikipedia could mean the difference, i guess.

As the McKinsey Quarterly also points out, the game does not have to be played to the (bitter) end with all the alternatives calculated in detail to make sense in a business environment. The mere discussion and the options/challenges/scenarios that it presents, creates a shared view of the potential futures so that the company can include these scenarios in the innovation work .

Have you used game theory in practise in your innovation work? What is your experiences with it?

 

13 October 2005



Magnus Christensson

Posted in Design Process

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I had the opportunity to listen to Dominic Fried-Booth, European Marketing Research Manager from Nokia Mobile Phones some weeks ago at the 50 years´anniversary of the Danish award for research in marketing, 2005.

In general it was interesting - as discussed here at CPH127 before - to hear that others than designers are discussing user-driven innovation and to get their perspectives on the matter. Basically, it´s logical for marketers that the user-driven part of the innovation process is their domain, as marketing is the customers voice inside the company. Marketing people is also seeing the benefit of in-the-field, contextual, qualitative market analysis methods and I believe we will see them incorporate them more and more in their practise in their coming years.

In particular it was interesting to see how Nokia was integrating marketing and development of new products in cross-functional teams focusing on simplicity (hmm…seems like a technology trend…). Dominic Freid-Booth highlighted the benefits and challenges with ethnographic research & analysis saying that it was fruitful if done with thouroghness, but it was a very demanding process which also needed multiple-checking and re-checking of the results to conclude anything.

It became really interesting when he introduced (at least to me - I hadn´t heard of the method before) genetic algorithms (GA) as a method to create multi-objective solutions to innovation challenges. As the approach was new to me, I did some quick research on the subject and found out that it is a method inspired by nature, used primarily within compute science. However, I got the notion that Nokia was using the approach to solve more general business issues and that´s why I became curious.

Have any of you heard about the use of GA as a problem-solving method on non-technical business concept issues? Do you have any cases you can share?

 

7 October 2005



Hans Henrik H. Heming

Posted in Design Management, Design Process, Innovating with Diversity, Leadership

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A few days ago I facilitated a workshop about Social Software - especially the use of Weblogs, Technorati, Bloglines and Flickr. It was a part of a Master Programme at CBS.

One of the participants reminded me of a very interesting theory on Complex Responsive Processes that I read last year.

The reason why I think it’s interesting in a design, innovation and leadership perspective is because of trying to find the answers on the following questions:

  1. Who am I and how have I come to be who I am?
  2. Who are we and how have we come to be who we are?
  3. How are we all changing, evolving and learning?

I have been engaged in these questions myself and been working with them through a process of developing an understanding of my embodied values and in what way I am able to live these values in my practice. My identity.

Bloggrafik
Stacey has
placed emphasis on the importance of relating in his second question “How have
we become to be who we are?” He addresses this question through his theory of Complex Responsive Processes

I think the third question is answered by the way we communicate. Does that make sense? Is it btw. applicable to the thoughts of design thinking? What do you think?

 

6 October 2005



Hans Henrik H. Heming

Posted in Design Process

4 Comments »

From “Putting-people first” I came by Phillips “Simplicity-led-design”. I think the Philips-guy’s are great people, and very innovative at the same time.

And I also find it amazing that they can come up with very nice suggestions on future needs.

But what I need in particular isn’t the innovative PR, but a real run-through on what they mean when they say “Simplicity-led-design”. Do you know?

Josephine, can you tell us? :-)

 

5 October 2005



Niti Bhan

Posted in Design Process

2 Comments »

I just came across Bruce Mau’s students’ project website Massive Change. It seems to be full of interesting information. This is from the introduction,

Learn
Design has emerged as one of the world’s most powerful forces. It has placed us at the beginning of an new period of human possibility, where all economies and ecologies are becoming global, relational, and interconnected.

What is Massive Change?

And there is a call to action, to participate in this project. Finally I leave with you with a review from a Toronto newspaper for a balanced viewpoint;


The Institute Without Boundaries, which is always given second billing
after Mau’s name in the Massive Change credits, is a one-year graduate
design program run by Toronto’s George Brown College out of Mau’s
studio. For a fee of $12,000, a handful of students with undergraduate
degrees and often some interesting professional experience get to work
on a variety of projects under Mau’s tutelage. Massive Change was the
institute’s inaugural effort.

 

And that, I suspect, is the source of its weaknesses. It’s a student
project. I am not just talking about the show’s wild-eyed enthusiasm
and outrageous claims for the field of design: Mau doesn’t need any
young idealist to teach him idealism. He’s got plenty of his own,
explaining at the press preview that designers can’t afford cynicism;
they are paid to act.

Mau, who was quaffing water that he said was filtered from Singapore
sewage as he made those remarks, is also a master of the slick pitch,
with a fondness for the jargon-laden aphorism. Whoever coined the
slogans that introduce each of the economies — "We will create a
global mind," "We will make visible the as-yet invisible," "We will
enable sustainable mobility" — they sound very Mau.

Personally, I think that much of what they are saying is not only possible, but highly probable that it is already underway as a movement. Even if, as yet, unnoticed by the general public. After all, isn’t that, on one level, we are trying to do here?

 

3 October 2005



Jacob Bøtter

Posted in Design Process

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I was looking through my notes today and I found this list of Design-Driven Innovation Disciplines. I haven’t marked where I got it from, nor have I been able to Google the author. So if you know the author, please let me know!

  • Strategic Problem Orientation
  • Network Economy
  • Supply Chain Management
  • Strategic Alliances
  • Project Financing
  • Socio Cultural Analysis
  • Customer Research / Marketing
  • Ethnographic Research
  • Contextual Design
  • User Centered Design
  • System Design
  • Life – Cycle Design
  • Design for Sustainability
  • Integrated Assessment
  • Mission
  • Context
  • Scope
  • Concept
  • Solution

I am not sure how they all fit in there, but some of it seems pretty logical for me. Maybe we should make some collaboration on this over at the wiki?

 

2 October 2005



Hans Henrik H. Heming

Posted in Design Process, INDEX2005, Innovating with Diversity

No Comments »

During INDEX:Views – it happens in every meeting or gathering - I saw different patterns of position-taking.

Try to think back to the last time you introduced your self in a group. What did you tell about your self, why?

Why do almost all of us list up our work titles, where we have studied, and which exams we have?

Why don’t we tell about our last vacation, what we’ve planned for the weekend and what motivates us when working together with other people?

Another position-talking attitude is about using history as an argument. Is history a valid point in days where we don’t know the answers to tomorrows needs and problems? Has it ever been a valid argument when designing solutions for tomorrow?

Vocabulary – language – is the last position-talking attitude I will mention in this post. When working in multi-diverse team, with multi-disciplinary capabilities and different language it often appears to be difficult to agree on which level of conversation the group should choose.

Do you have any suggestions to how to deal with that? Leading diverse teams?

I’m sure you know of other examples – please share.

 

STEEP
(Societal, Technological, Economic, Ecological and Political) was a new acronym I learnt at the Futuring 101 workshop on Friday, Sept 16th, the day before the Accelerating Change 2005 conference. A full day workshop, there were three lecturers, Dr Peter Bishop, Tom Conger of Social Technologies and George Gilder.

I was most impressed by Tom Conger’s presentation. He is a practicing futurist and founder of Social Technologies, a futures consulting firm based out of Washington DC. As he described his approach and methodology for future consulting, I could see why he had a client base like Nokia, Kraft and McDonalds. What I could not understand, however, is why aren’t those focusing on long term scenario building and forecasting for a 10 year span, as important, if not more than those consulting on short term, immediate return/profit innovation alone. While coming up with ideas for your next big paradigm shifting product is certainly valuable, the futurists take a longer term, holistic view and facilitate innovation in a more profound way.

Certainly, Conger shared with us the limitations of being a consultant and a change agent, the need for long term commitments to projects, and the sometimes off track requirements of Wall Street that business must meet. But more and more I could see how the work the futurists are doing can map on to the work the product planners, design planners and strategists do. Social Technologies is already hiring an ethnographer, in an effort to better understand the impact of the now on the future. I believe that both designers and design managers, new product managers and strategists, need to start taking a larger contextual worldview into consideration before recommending tactics for the short term.

NB: I found this blog post by Jon Udell which is an excellent and comprehensive overview of the conference.

 

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