Archive for the ‘Rants’ Category

17 February 2007



Hans Henrik H. Heming

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Dear all

Since the beginning of 2006 I’ve been busy - together with Jacob - creating a new Company, Connecta. In Connecta we cope with uncertainty, complexity and innovation. A lot of the thoughts put into the company is created from my writings here at CPH127, but also the perspective you have been giving me all along - THANK YOU all for that :-)

I have to admit that the energy here at CPH127 has been low thr last 6 months. Plenty of reasons - no excuses….

During the past weeks I’ve been thinking about how I - together with you of course - can re-vitalize this "sense-making"-initiative. Any suggestions?

 

I had high hopes for Giles Slade’s Made to Break after reading a positive review of it that promised more than the doom and gloom critique of mass manufacturing by adding interesting back-stories of the development of a range of every day objects. Unfortunately, Made to Break didn’t live up to this billing. It never really does get beyond the doom and gloom, mixes it with a heavy does of conspiratorial paranoia, and applies this formula to every product it looks at. Even more unfortunate, Slade missed a chance to do a much-needed update to the time-worn critique to highlight the real issues we are facing today.

The author’s fascination (horror actually) with planned obsolescence (designing products to intentionally fail prematurely or fall out of style on schedule) follows in a long trail of critiques of the concept. Let me say that there’s little I find likeable about the idea of planned obsolesence - it’s a cynical, underhanded method of getting people to buy more products, more often. I’ll take Slade’s word that it was practiced as widely as he describes in the first half of the twentieth century. And let’s also agree that the early generations of industrial designers - Slade calls out Brooks Stevens for particular scorn for his invention and promotion of planned obsolescence - were instrumental in facilitating it.

At the same time there were also designers who truly tried to create long-lived, durable products that would have a timeless style. Charles and Ray Eames and Dieter Rams come to mind.

Scheduled style obsolescence was honed to perfection by the stylists of Detroit, led by Harley Earl at GM. But to imply this mentality is in place today, unchanged, is completely false in my experience. Never in all my years of practicing have I had a client tell me they want a product to fail after a certain number of months - without exception mechanisms are designed to last as long as we can make them (often designing under a number of constraints such as size, cost, material usage, etc. which perhaps gives the impression they are designed to fail after a certain time). I’ve never had a client say "Make this look good, but not too good. Leave some in reserve for next year so we can get people to buy it all over again." Everyone wants to make the best damn product they can at the time. Hyper competition won’t allow anything less.

Like Donald Rumsfeld and Dick Cheney fighting a Cold war in a terrorist world long after the Iron Curtain has come down, Slade persists in a world view that is decades out of date. That world simply doesn’t exist anymore.

(Slade doesn’t help his case by riddling the book with
small factual errors that add up to a sense that he didn’t do his homework. In the
chapter on the development of computer UI’s I lost count of the number
of basic errors: Alan Kay’s Smalltalk is referred to as a networking
method when in fact it was a programming method; the history of Jobs,
Raskin, the Mac and the Lisa is quite contorted; Raskin named the
Macintosh after his favorite eating apple, not because it grew around
Cupertino.)

But a subtler point lost on Slade is that it doesn’t exist because it doesn’t need to. Another world has replaced it, that of voluntary obsolescence, which serves the economic purpose even better. Like the transition of Cold war to ad hoc terrorism, this shift is also one from top-down authoritarianism to decentralized action. The approach of planned obsolescence has so pervaded and framed our consumption mentality that we (as consumers) don’t need to have products go out of style on a planned basis or have them fail on schedule for us to be more than happy to replace fully functioning products with new ones. This fact has saved Apple’s bacon and made them the darling of Wall Street again.

Three major forces are driving this.

  1. Style: People are more aesthetically sophisticated and demanding than they used to be, and want more frequent sating of style fixes. When the first design shows were put together for the Museum of Modern Art in NY, the curators had to cast far and wide to put together enough well-designed products to make it worthwhile. Today an afternoon in Target would do the trick (well, perhaps a stop in Moss [LINK] wouldn’t go amiss).
  2. Technological progress: Technology is obviously evolving rapidly, furiously, unpredictably, and at the same time becoming networked together in webs of products, services and software that were undreamed of in the 1950’s. This leads to dependencies of performance within the systems that drives updates (ie, updates to replace products that are fine in isolation but obsolete within the network)
  3. Competition: The business world is far more competitive and complex than it was 75 years ago with many more players, and those players are more sophisticated. It is this hyper competition that is a major cause of ever more rapid product releases, particularly in the tech sectors, the antithesis of the conspiratorial tone that Slade relies upon.

Slade talks about style and technological obsolescence but doesn’t connect them together into a modern framework, instead adopting the old-guard "save the poor public from being duped by the big bad corporation" trope.

I don’t believe people are simple, unthinking "consumers" of all things provided. They (we) are thoughtful, discriminating, unpredictable, fickle, rational and emotional beings. If we were easy to push product to year after year, companies’ lives would be a heck of a lot easier. But we don’t just take what they give. Long gone are the days when companies could push the new tail fins and have the culture unanimously cry "And they are good!". Decisions now are more localized and individualized, thus less prone to predictability and more prone to churn.

Voluntary obsolescence has greatly sped up consumption from what it was under the days of planned obsolescence. This has led to a degree of ecological destruction (with much more coming from the wastestream yet to be made) that should be of major concern. Whereas the older critique of planned obsolescence was more of a moral crusade - prevent the helpless public from being duped out of its money! - the attention now needs to be on the ecological price we, our children, and our grandchildren will be paying for our current freedom to obsolete our posessions.

Which general was it that said "You always fight your last war"? Unforuntately Giles Slade is doing just that, and has missed an opportunity at an opportune time to critique the new world of voluntary obsolescence and the ecological damage that it is causing.

 

24 May 2006



Alex

Posted in Rants

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The final graduation show of the Interaction Design Institute Ivrea in Milan and not only will this be the graduate show but also the last show of the school as it stands now.

The theme of the exhibition is “Limited Edition”

You are invited to experience 17 thesis projects from the final graduating class of Interaction Design Institute Ivrea.

Opening: June 7th 2006 (18:30-23:00)
Exhibition: June 8/9/10th 2006 (noon-20:00)

Where: Galvanotecnica Bugatti
Via Gaspare Bugatti, 7
Zona Tortona
Milano 20144

More details: http://milano.interaction-ivrea.it/
info@interaction-ivrea.it
www.galvanotecnicabugatti.it

And yes that means i will be exhibiting my work and graduating too :) so book a cheap flight and come and say hi!

 

27 March 2006



Alex

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So i thought i’d put this out to the community… it’s been kindof slow lately here and i thought that to jazz things up readers would comment on some of the areas we’re not covering, or that you would like to see emerge in our conversations… suggestions? comments?

 

13 March 2006



Ian McArthur

Posted in Rants

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25 or so years experience as a design practitioner has bought its fair share of success [and failure] in terms of business, I often cannot help but think that just maybe design and business do not, will not and possibly will never sit well together. I don’t think it is just me - designers think in particular ways and often if not invariably have priorities, preferences and values that are difficult to align with many business imperatives. Perhaps it is this tension that has and will forever act as the irritant that creates pearls.

The respective headspaces are often for all intensive purposes at least different if not divergent despite  objectives seeming the same or at least similar. Is it a right brain/left brain thing? Do business people really "get" what designers do, how they think and the kinds of decisions and contributions they make to a given process. A lot has been said in recent times about it.

Luke Wroblewski has created an interesting and potentially contentious table of comparisons about this very topic - I don’t recall it being referred to at CPH previously…apologies if it has been.

I expect to be disagreed with here so fire away! ;-)

 

2 November 2005



Alex

Posted in Rants

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While we’re on the subject of education ill share this piece of relatively old news by online standards:-)

“Hasso Plattner, co-founder of the business-process software giant SAP (SAP), is donating $35 million to fund a new design school at Stanford University. It will be housed in the Stanford School of Engineering and be called the Hasso Plattner Institute of Design.

This donation will further the evolution of design from an emphasis on form and style toward more sophisticated design thinking and strategy. The new design school will teach innovation by bringing together students from business, engineering, medicine, psychology, anthropology, and design to form collaborative teams that solve problems.” from BusinessWeek

Students who will enter this program will come out with a certificate in Design Thinking which sounds promising but how do you do that? As the school doesnt seem to be opened yet, i will refrain judgement but i will be watching closely…

For those of you who paid attention to the beginning of this adventure at the start of this year when I first heard about d.school, i couldnt help but smile at the structure that was presented and who set it up (practically the same bunch who set up my school 5 years ago). As a seemingly-functional model, I know from my experience at Interaction Design Ivrea that this creative collaborative work does not come easily.

What makes it work depends on the level of involvment with others and how close you are to each other not in terms of experience but in terms of working conditions. Here in Italy, they had to set the school up in the middle of nowhere, in a country that was foreign to most of us, to force us into a work and synergy that i am sure will never be replicated anywhere else but that makes us able to face any type of teamwork situation in the future.

Extreme conditions dont only work for mountain climbers :-) Any other examples of extreme teamwork/creative conditions in or out of education?

 

3 October 2005



Hans Henrik H. Heming

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Imagine that you could measure a conversation by the words used - in fact you already can…..

Take a look at the tagcloud of CPH127 and see what our conversation has been all about lately….

….then imagine a digital ideation process where you use the same technology to narrow down the ideas you should work with in the next phase….

I like  it :-)

 

22 August 2005



Steve Portigal

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We live in a Google world. Information/answers/solutions await us. We want to search, and so other people want to label, categorize, classify. New (and horrific) words like folksonomy emerge to describe the schemes by which we can sort and label the world around us.

I don’t disagree that there is power in being able to give something a name, and then a definition, to ensure that groups of people can converse together. Of course, creating common language can have the opposite effect - a shibboleth being a word that establishes membership in a group (if you know it, you’re in, if not, you are out) - obviously shibboleth is itself a shibboleth.

I grew up, professionally, as an interface/usability/interaction person. But I resisted classification, no doubt to the detriment of my own skill development and employment prospects. People wanted to know if I was designer, a tester, a visual person, a graphic person, a programmer, or what? I was none of those things, but I still had skills. I just didn’t know how to package them and describe them within the terms that were in use. Ironically, as I moved away from that field during the early days of the web (when the field boomed enormously) the definitions and roles exploded - but it has only become worse. Now we see terms like IA (information architecture), UE (user experience), UX (also user experience), UCD (user-centered design) (and many more) and then all the groups (here, here, here) that emerge to try to fix all the cultural problems that result. And guess what many of the discussions inevitably end up focusing on? What is {IA/UE/UX/UCD/etc.}? It seems a painful cycle of self-definition and then regrouping.

This obviously holds appeal for some and enables them to work with words and ideas to really nail down what is important, in order to best define, and then implement, the key offerings.

Personally, it makes me twitch. I just can’t deal with it.

I recently posted details of an upcoming webcast about ethnography to the Discovery mailing list and received the following reply

After reading the info on it - it reminded me of how frequently the terms "ethnographic research" and "in-context research" (and other variations) are used interchangeably .  I’ve tried to distinguish ethnography from in-context interviewing by explaining that in-context interviewing tends to include more direct questions and directed behavior than ethnography.

I have tried to sidestep these details in my conversations with people because I’m not sure how it helps to debate what is "ethnography" and what isn’t? I try to focus on the overall process which I’m involved in:

Examine users (consumers or other) in their own context

  • What are they doing (“usage”)
  • What does it mean

Infer (interpret/synthesize/etc.)

  • Find the connections
  • The ethnographer is the “apparatus”

Apply to business or design problems

  • Use products, services, packaging, design to tell the right story

And what about us here? Seems like we’re establishing a common vocabularly, common sources, interests, disciplines, passions, and inspirations, without worrying too much about design management, innovation, strategy, business, design thinking, or whatever. I’ll point to About, With, and For (Hi Brianna!) as a conference that has been successful while deliberately staying away from the navel-gazing self-definition and getting on with the business of what it is we’re about. I like the forward momentum of this community and I’m happy without too much definition, as long as there’s alignment. And I believe there is.

 

15 June 2005



Hans Henrik H. Heming

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Dear Josephine

A few months ago I wrote a short e-mail to you asking if it would be possible for me to motivate you to share some of your very interesting perspectives on design as part of future innovation.

A few minutes ago I finished reading an article your wrote as part of the strategy conference in Chicago in May.

The reason why I’m asking you again and again and again is that I share you view on what design is meant to be in an overall strategically company context.

Please share with me and the rest of the cph127-community.

Would that be okay sending her way?

 

9 June 2005



Alex

Posted in Rants

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So i havent been very active lately, caught in the chaos of the graduate show of Interaction Design Institute Ivrea, of which i will be the last class to graduate from next year. This is mainly because the school is being moved to Milan and its ressources severely cut because of the lack of vision of its financial supporters.

This event, insignificant for readers I’m sure, but somewhat major for Interaction design around the world, embodies what was being discussed this week in the value of supporting intense environments where people come from various backgrounds, dont agree and create so many innovative concepts and push the envelope every day. I spent the past year sourrounded by more creativity, a closed community, claustrophobic at times, but thats also what breeds creativity and i do not know of any other place where that exists in the academic world in interaction design.

So for the last time, if you’re next to Turin, show up this friday and saturday and we can have a chat…

 

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