14 January 2008



Hans Henrik H. Heming

Posted in Uncategorized

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The writing here at cph127 has come to an end in the context that most of you know - since early 2005 I’ve been writing about design, innovation and leadership.

I started out with good friends - Jacob & Magnus - and we invited a lot of interesting perspective into the “community” too - Thank you all for your thoughts & energy put into cph127.

For me - at least - the sense-making has been tremendous. When starting out I knew only a few things about design - mainly as a result of my work at DDC. While I created a lot of sense - as I think the community around cph127 did - DDC is still having hard times understanding what design is all about - besides form & function.

This sense-making journey has been a tremendous ride throughout an understanding of a new business imperative. I wasn’t aware about that fact when starting out blogging here at cph127, creating stronger ties to thought leaders and thinkers in the area of Design, Knowledge Management, Chaos Theory and technology development. But while doing that a new understanding of what is needed in todays business emerged. Jacob and I switched the unknowable/intangible to something very real when creating Connecta - now Wemind - back in early 2006. Since then we’ve been busy building a broader understanding on how we create a better platform for todays companies to overcome tomorrows uncertainties in coping with complexity, knowledge economy, globalism and sustainable innovation capability. We’ve created a few insights ourselves already, but trust me, there are no end result or everlasting rules or principles…

This new chapter in the history of cph127 - this new context - is still about making sense of the field of leadership, organization and strategy, but not only for creative business functions, but business in general.

Please feel free and join in…

 

17 March 2007



Hans Henrik H. Heming

Posted in Design Process, Design Thinking, Innovating with Diversity, Innovation

4 Comments »

Last summer I attended a class at Wharton Business School about Peripheral Vision – it was part of a Leadership Development Program arranged by LinKS here in Denmark.

The visit was great for several reasons, and one of the outcomes from my stay here was some great learning points about acting on the unexpected.

My teacher was Paul Shoemaker – GREAT authority in the field of strategic planning.

In my daily work I advice clients on how to cope with uncertainty, creating innovation cultures and helping them to understand how they can use multidisciplinary approaches towards better product- and business development.

Since my posting here at CPH127 back in the early 2006 I’ve been struggling with how I could link design thinking to the use of social software. In Connecta we are heavy users of Social Software as part of our problem solving process

But few months ago I got it – I think. Like the design-thinking ingredient I began to realize that social software provide several aspects which I believe is crucial for good development processes:

  • Multi disciplinary input
  • Open processes
  • Ability to prototype
  • Democratized dialogue 
  • Rapid development
  • Improved timing in product launch

And by seeing that I think I got the reason why start blogging here at CPH127 again :-)

If you know about Social Software, innovation and design-thinking which similarities do you see - if any?

 

17 February 2007



Hans Henrik H. Heming

Posted in Rants

6 Comments »

Dear all

Since the beginning of 2006 I’ve been busy - together with Jacob - creating a new Company, Connecta. In Connecta we cope with uncertainty, complexity and innovation. A lot of the thoughts put into the company is created from my writings here at CPH127, but also the perspective you have been giving me all along - THANK YOU all for that :-)

I have to admit that the energy here at CPH127 has been low thr last 6 months. Plenty of reasons - no excuses….

During the past weeks I’ve been thinking about how I - together with you of course - can re-vitalize this "sense-making"-initiative. Any suggestions?

 

29 August 2006



Alex

Posted in Innovation

1 Comment »

For those of you who didn’t have the pleasure of going to LIFT06 in Geneva last February then, I would definitely tell you to go to SHIFT, in Lisbon on the 28th and 29th of September. With a very similar lineup of speakers, Shift is about Social and Human Ideas for Technology.

I might try to go to that and will live-blog once more if i can. Anyone going?

 

24 August 2006



Alex

Posted in Innovation

2 Comments »

In the long stream of my conference posts, here’s something interesting (never mind that they are sponsored by Microsoft : P).

The design Leaderships series are online 1 hour-long seminars and the next one is on a subject that really interests me and very much related to the “experience economy” idea and by extension service design.

The Post-Industrial Economy: Design for Sustainability & Profit
Gianfranco Zaccai, President & CEO, Design Continuum
“We are well into a post-industrial age and it is becoming ever clearer that sustainability is not only a moral imperative, but good business. In fact, companies such as General Electric and British Petroleum have identified sustainability as a core mission. The field of Industrial design is also in a moment of transition into a post-industrial design era where the expression “less is more” is taking on more than a Bauhaus mantra. In the future, truly inspiring design will be that which provides users and consumers with greater experiences, while taking away unnecessary material and complex information.”

It’s on September 12th , 1pm EST

Details at DMI via Dexigner.

 

I had high hopes for Giles Slade’s Made to Break after reading a positive review of it that promised more than the doom and gloom critique of mass manufacturing by adding interesting back-stories of the development of a range of every day objects. Unfortunately, Made to Break didn’t live up to this billing. It never really does get beyond the doom and gloom, mixes it with a heavy does of conspiratorial paranoia, and applies this formula to every product it looks at. Even more unfortunate, Slade missed a chance to do a much-needed update to the time-worn critique to highlight the real issues we are facing today.

The author’s fascination (horror actually) with planned obsolescence (designing products to intentionally fail prematurely or fall out of style on schedule) follows in a long trail of critiques of the concept. Let me say that there’s little I find likeable about the idea of planned obsolesence - it’s a cynical, underhanded method of getting people to buy more products, more often. I’ll take Slade’s word that it was practiced as widely as he describes in the first half of the twentieth century. And let’s also agree that the early generations of industrial designers - Slade calls out Brooks Stevens for particular scorn for his invention and promotion of planned obsolescence - were instrumental in facilitating it.

At the same time there were also designers who truly tried to create long-lived, durable products that would have a timeless style. Charles and Ray Eames and Dieter Rams come to mind.

Scheduled style obsolescence was honed to perfection by the stylists of Detroit, led by Harley Earl at GM. But to imply this mentality is in place today, unchanged, is completely false in my experience. Never in all my years of practicing have I had a client tell me they want a product to fail after a certain number of months - without exception mechanisms are designed to last as long as we can make them (often designing under a number of constraints such as size, cost, material usage, etc. which perhaps gives the impression they are designed to fail after a certain time). I’ve never had a client say "Make this look good, but not too good. Leave some in reserve for next year so we can get people to buy it all over again." Everyone wants to make the best damn product they can at the time. Hyper competition won’t allow anything less.

Like Donald Rumsfeld and Dick Cheney fighting a Cold war in a terrorist world long after the Iron Curtain has come down, Slade persists in a world view that is decades out of date. That world simply doesn’t exist anymore.

(Slade doesn’t help his case by riddling the book with
small factual errors that add up to a sense that he didn’t do his homework. In the
chapter on the development of computer UI’s I lost count of the number
of basic errors: Alan Kay’s Smalltalk is referred to as a networking
method when in fact it was a programming method; the history of Jobs,
Raskin, the Mac and the Lisa is quite contorted; Raskin named the
Macintosh after his favorite eating apple, not because it grew around
Cupertino.)

But a subtler point lost on Slade is that it doesn’t exist because it doesn’t need to. Another world has replaced it, that of voluntary obsolescence, which serves the economic purpose even better. Like the transition of Cold war to ad hoc terrorism, this shift is also one from top-down authoritarianism to decentralized action. The approach of planned obsolescence has so pervaded and framed our consumption mentality that we (as consumers) don’t need to have products go out of style on a planned basis or have them fail on schedule for us to be more than happy to replace fully functioning products with new ones. This fact has saved Apple’s bacon and made them the darling of Wall Street again.

Three major forces are driving this.

  1. Style: People are more aesthetically sophisticated and demanding than they used to be, and want more frequent sating of style fixes. When the first design shows were put together for the Museum of Modern Art in NY, the curators had to cast far and wide to put together enough well-designed products to make it worthwhile. Today an afternoon in Target would do the trick (well, perhaps a stop in Moss [LINK] wouldn’t go amiss).
  2. Technological progress: Technology is obviously evolving rapidly, furiously, unpredictably, and at the same time becoming networked together in webs of products, services and software that were undreamed of in the 1950’s. This leads to dependencies of performance within the systems that drives updates (ie, updates to replace products that are fine in isolation but obsolete within the network)
  3. Competition: The business world is far more competitive and complex than it was 75 years ago with many more players, and those players are more sophisticated. It is this hyper competition that is a major cause of ever more rapid product releases, particularly in the tech sectors, the antithesis of the conspiratorial tone that Slade relies upon.

Slade talks about style and technological obsolescence but doesn’t connect them together into a modern framework, instead adopting the old-guard "save the poor public from being duped by the big bad corporation" trope.

I don’t believe people are simple, unthinking "consumers" of all things provided. They (we) are thoughtful, discriminating, unpredictable, fickle, rational and emotional beings. If we were easy to push product to year after year, companies’ lives would be a heck of a lot easier. But we don’t just take what they give. Long gone are the days when companies could push the new tail fins and have the culture unanimously cry "And they are good!". Decisions now are more localized and individualized, thus less prone to predictability and more prone to churn.

Voluntary obsolescence has greatly sped up consumption from what it was under the days of planned obsolescence. This has led to a degree of ecological destruction (with much more coming from the wastestream yet to be made) that should be of major concern. Whereas the older critique of planned obsolescence was more of a moral crusade - prevent the helpless public from being duped out of its money! - the attention now needs to be on the ecological price we, our children, and our grandchildren will be paying for our current freedom to obsolete our posessions.

Which general was it that said "You always fight your last war"? Unforuntately Giles Slade is doing just that, and has missed an opportunity at an opportune time to critique the new world of voluntary obsolescence and the ecological damage that it is causing.

 

25 July 2006



Alex

Posted in Innovation

1 Comment »

A new school of Interaction design is being born as we speak: the Copenhagen Institute of Interaction Design. Simona Maschi and Heather Martin, 2 former Interaction Design Institute Ivrea staff members have started, with a team of graduate students and supporting staff, this exciting endeavor. They plan to begin research projects this fall and accept their first Masters students for the fall of 2007.

“This high profile design institute, which is small but dynamic interfaces with academia and industry. The institute will become an international setting for new thinking in design and technology in Copenhagen. The institute will encourage multi-cultural and multi-disciplinary learning, teaching and consulting in Interaction Design. We imagine that people both from the academic and the industrial world will come to Copenhagen to work with us on innovative products, services and technology for the future. The institute aims to become an international centre of excellence in interaction design and innovation by 2010. The uniqueness of the institute is that it will incorporate an integrated plan of teaching, research and consulting - all in the same building, at the same time allowing them to influence each other in their vision and philosophy.”

Spread the word!

 

25 July 2006



Hans Henrik H. Heming

Posted in Sustainable Design

No Comments »

The
ICIS/LUND project is a joint endeavour intended to create the
foundation for a innovative new Scandinavian Master’s programme in
Sustainable Design. ICIS and the Department of Environmental Strategy
of Campus Helsingborg (Lund University) are the principal founders in
the creation of this educational programme. The Municipality of
Helsingør, City of Helsingborg and Frederiksborg County are
contributing financial partners to the Project. As such, this joint
educational project is designed to elevate the level of sustainable
design competence in the Øresund, Scandinavia and Europe.

Read more at susdes.org

 

13 July 2006



Hans Henrik H. Heming

Posted in Design Thinking

3 Comments »

Design Observer has republished an article by Michael McDonough listing
the top 10 things they never taught Michael in design school. Design is
a fundamental capability in a complex world and I think you’ll find
Michael’s list useful. Here are the bullet points. For the explanations
I recommend you pop on over to Design Observer.

  1. Talent is one-third of the success equation.
  2. 95 percent of any creative profession is shit work.
  3. If everything is equally important, then nothing is very important.
  4. Don’t over-think a problem.
  5. Start with what you know; then remove the unknowns.
  6. Don’t forget your goal.
  7. When you throw your weight around, you usually fall off balance.
  8. The road to hell is paved with good intentions; or, no good deed goes unpunished.
  9. It all comes down to output.
  10. The rest of the world counts.

I got it from Anecdote

 

10 July 2006



Alex

Posted in Service Design & Development

No Comments »

There’s an interesting opposition of ideas when it comes to customer service in an era of web 2.0. On one hand we have a ton and a half of “user-generatable” content and companies are understanding more and more how to leverage that content to the advantge of their brand, but then we face large industries with little to no customer service. Worse is we do very little about it as this Emergence marketing post discusses. Why do we feel that it’s alright to use a companies APIs and customize it to no end, do cool things with the creative tools they give us, but then when we actually need something from them, the door is slammed in our face? I once heard that for every complaint that a person filed to a company, there are 1000 dissatisfied customers who have never complained.

If we have so much power as some would have us believe, how come we get so little in return?

 

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